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Text File  |  1995-01-07  |  9KB  |  141 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SUPERSHOTGUN                  1.73                                       2 
  8. GARMOR                        1.30                                       1 
  9. BONES1                        0.16                                       2 
  10. SERGEANT                     16.24                                       4 
  11. SERGEANT                     52.78         DEAF/AMBUSH                   ;13 
  12. MEDIKIT                       4.33                                       5 
  13. IMP                          60.90         DEAF/AMBUSH                   ;15 
  14. IMP                          24.36                                       6 
  15. CHAINGUN                      1.30                                       1 
  16. DEMON                        37.34         DEAF/AMBUSH                   4 
  17. BARMOR                        1.30                                       1 
  18. SUPERSHOTGUN                  3.46         MULTIPLAYER                   4 
  19. ENERCELL                      0.65                                       1 
  20. HELMET                        0.43                                      ;1 ;This item is inocuous 
  21. SHELLS                        1.30                                       3 
  22. SHELLBOX                      3.90                                       9 
  23. BARREL                        2.44                                       1 
  24. BULLETS                       0.87                                       1 
  25. POOLOFBLOOD                   0.08                                       1 
  26. SPECTRE                      37.34         DEAF/AMBUSH                   4 
  27. SKULLSPITTER                 11.37         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  28. CHAINGUNNER                  12.18         MEDIUM_AND_HARD               2L 
  29. FLYSKULL                      4.87         MEDIUM_AND_HARD               2 
  30. BLUEBALL                      1.30                                       2L 
  31. ROCKETS                       1.30         HARD_ONLY                     1 
  32. CACODEMON                    22.73         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  33. PLASMA                        0.87                                       1 
  34. CELLPACK                      1.73                                       2 
  35. ENERCELL                      0.65         MULTIPLAYER                   1 
  36. CHAINGUN                      1.30         MULTIPLAYER                   1 
  37. BULLETS                       1.73         MULTIPLAYER                   2 
  38. ROCKETS                       2.60                                       2 
  39. ROCKETS                       2.60         MULTIPLAYER                   2 
  40. BACKPACK                      1.73                                       2 
  41. STIMPAK                       0.43                                       1 
  42. SHELLBOX                      0.43         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  43. SERGEANT                     16.24         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  44. SHOTGUN                       0.87         MULTIPLAYER                   1 
  45. MEDIKIT                       1.73         MULTIPLAYER                   2 
  46. LAUNCHER                      0.87         MULTIPLAYER                   1 
  47. LAUNCHER                      1.73                                       2 
  48. TROOPER                       8.12         DEAF/AMBUSH                  ;2 ;This item is inocuous 
  49. TROOPER                       4.06         MEDIUM_AND_HARD              ;1 ;This item is inocuous
  50. TROOPER                       4.06                                      ;1 ;This item is inocuous 
  51. SPECTRE                       9.34         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  52. FLYSKULL                      2.44                                       1 
  53. INVISO                        1.73                                       2 
  54. CHAINSAW                      0.87                                       1 
  55. BLUEBALL                      0.65         MULTIPLAYER                   1 
  56. PLASMA                        0.87         MULTIPLAYERHARD_ONLY          1 
  57. ENERCELL                      0.65         HARD_ONLY                     1 
  58. BACKPACK                      0.87         MULTIPLAYER                   1 
  59. CHAINGUNNER                  36.54         DEAF/AMBUSH                   6L 
  60. MEDIKIT                       0.87         DEAF/AMBUSH                   1 
  61. BULLETS                       0.87         DEAF/AMBUSH                   1 
  62. KNIGHT                        8.52         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  63. BARON                        12.18         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  64. BLUEBALL                      0.65         MULTIPLAYERHARD_ONLY          1L 
  65. ROCKETS                       1.30         MULTIPLAYERHARD_ONLY          1 
  66. BULLETS                       0.87         MEDIUM_AND_HARD               1 
  67. BONES2                        5.84                                       1 
  68. BARMOR                        1.30         DEAF/AMBUSH                   1 
  69. POTION                        2.60                                      ;6 ;This item is inocuous 
  70. SKELETON                     18.27         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  71. DEMON                        65.35         DEAF/AMBUSHMEDIUM_AND_HARD    7 
  72. FIRETHROWER                   9.94         HARD_ONLY                     1L 
  73. INVISO                        0.87         HARD_ONLY                     1 
  74. LAUNCHER                      0.87         MULTIPLAYERHARD_ONLY          1 
  75. MEDIKIT                       0.87         MULTIPLAYERHARD_ONLY          1 
  76. IMP                           8.12         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  77. SKELETON                     27.40         DEAF/AMBUSH                   3L 
  78. FLYSKULL                      2.44         HARD_ONLY                     1 
  79. FLYSKULL                      2.44         DEAF/AMBUSH                   1 
  80. FLYSKULL                      4.87         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  81. DEMON                        18.67         MEDIUM_AND_HARD               2 
  82. SPECTRE                       9.34                                       1 
  83. BERSERK                       1.73                                       2 
  84. INVISO                        0.87         MULTIPLAYERHARD_ONLY          1 
  85. CACODEMON                    11.37                                       1 
  86. SPECTRE                       9.34         DEAF/AMBUSHEASY_ONLY          1 
  87. MANCUBUS                     23.68         DEAF/AMBUSHHARD_ONLY          1L 
  88. ROCKETS                       1.30         DEAF/AMBUSH                   1 
  89. MEGABALL                      0.87         HARD_ONLY                     1L 
  90. MEGABALL                      0.87                                       1L 
  91. ;                                            
  92. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  93. ;                                            
  94. ; At run-time this value is used to adjust the
  95. ; Max#of variable based on the population of
  96. ; the level being modified.  Using the strict 
  97. ; standard requires that one or more of the   
  98. ; items in the list above not have a specified
  99. ; maximum number of objects.                  
  100. ;                                              
  101. PER    182   ;Strict standard for exact placement 
  102. ;PER    154   ;Lowered Standard for easy placement
  103. ;                                            
  104. ; Deleting any of the PRESERVE lines will mean that
  105. ; the objects will not be taken from the original  
  106. ; level.  You will have to supply your own above. 
  107. ;                                            
  108. PRESERVE    PILLARS                          
  109. PRESERVE    LAMPS                            
  110. ;                                            
  111. ; THRESHOLD determines what a MEGA-GOODIE is.  
  112. ; MEGA-GOODIES are used to make the level fair 
  113. ; if the generator places a lot of enemies in  
  114. ; the level.                                   
  115. ;                                              
  116. THRESHOLD    75                                  
  117. ;                                              
  118. ; I.Q. Determines how intelligently the program  
  119. ; places objects in the effort to defeat you.   
  120. ; 250 is the default if it is not specified here. 
  121. ;                                              
  122. I.Q.    250                                 
  123. ;                                              
  124. ; EVEN sets the point at which the program must begin 
  125. ; placing MEGA-GOODIES into the level, on the   
  126. ; basis of the hardest difficulty rating.          
  127. ; The MEGA-GOODIES give you a fighting chance,  
  128. ; setting the value lower or <500 will increase the number
  129. ; of MEGA-GOODIES available to you in a the level. 
  130. EVEN    500                                 
  131. ;                                              
  132. ; If SPREAD is not set to a low value then
  133. ; a given sector may accumulate too many objects 
  134. ; this often makes the level impossible to finish
  135. ; or just ugly-looking.  Setting the value too low
  136. ; could make it difficult to place objects within
  137. ; a given wad file.
  138. ;                  
  139. SPREAD    15                                  
  140. ;                                              
  141.